Tigres intelligents : Rakatas ou Rakshasa ?
- Troumad
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Tigres intelligents : Rakatas ou Rakshasa ?
Bonjour
Je fais jouer à ADD2 le X1 prévu pour DD.
Il y a des tigres intelligents : les Rakatas . Comme j'avais le manuel du joueur ADD2 sous la main et des souvenirs en tête, j'ai pris le Rakshasa que j'avais trouvé plus fort que le souvenir que j'avais du tigre intelligent . J'ai donc mis un meneur avec les pouvoirs du Rakshasa accompagnés de tigres moins balaises, des Rakatas quoi !
Je suis surpris par la ressemblance de ses deux noms ! Je n'arrive pas à penser que c'est fortuit. Qu'en disent les experts ?
Je fais jouer à ADD2 le X1 prévu pour DD.
Il y a des tigres intelligents : les Rakatas . Comme j'avais le manuel du joueur ADD2 sous la main et des souvenirs en tête, j'ai pris le Rakshasa que j'avais trouvé plus fort que le souvenir que j'avais du tigre intelligent . J'ai donc mis un meneur avec les pouvoirs du Rakshasa accompagnés de tigres moins balaises, des Rakatas quoi !
Je suis surpris par la ressemblance de ses deux noms ! Je n'arrive pas à penser que c'est fortuit. Qu'en disent les experts ?
Création de feuilles de perso ADD, ADD2
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La pierre du Mal Alenthir, Aventures Orientales Chûzaemon, Héros d'un âge viking Björnulf Runison, le Sanctuaire de l'angoisse Feydarick, Terreur dans la Jungle Vanille, La dernière chance Go Gogne, Les mystères du Nyrond Lode, Mystarillia Vitavix
[Dragonlance] Crépuscule d'automne : RiveBise
Terres de Leyt - Eterny Bondix
La pierre du Mal Alenthir, Aventures Orientales Chûzaemon, Héros d'un âge viking Björnulf Runison, le Sanctuaire de l'angoisse Feydarick, Terreur dans la Jungle Vanille, La dernière chance Go Gogne, Les mystères du Nyrond Lode, Mystarillia Vitavix
- alanthyr
- Dracoliche
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Re: Tigres intelligents : Rakatas ou Rakshasa ?
Bien que n'étant pas expert, d'après ce que je lis dans le X1, les Rakatas sont des cat-like humanoids et non pas des tiger-like ... ce qu'est pour moi le Rakshasa. Mais c'est une interprétation perso.
- Almaric
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Re: Tigres intelligents : Rakatas ou Rakshasa ?
Les Rakastas sont des créatures de D&D et ont aussi été utilisés sur Mystara dans le voyage de la princesse Ark et dans la boite Red Steel. Il y a aussi un article pour jouer des Rakastas en AD&D2 "Rakasta of Mystara" dans le dragon 247. Il y a des Rakastas basés sur le tigre mais aussi sur le lion, le léopard, la panthère, le guépard, etc ...
Les Rakshasas sont des créatures maléfiques de AD&D liées à la culture Hindoue.
d'ailleurs issu du dragon 84 le dieu des Rakshasas :
RAVANNA (King of Rakshasas)
Lesser god
ARMOR CLASS: -8
MOVE: 18“ (96 “ with chariot)
HIT POINTS: 366
NO. OF ATTACKS: 10
DAMAGE/ATTACK: 2-20 (+12 strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
SIZE: Variable, but always L
ALIGNMENT Lawful evil
WORSHIPERS’ ALIGNMENT: Lawful evil (rakshasas only)
SYMBOL: n/a
PLANE: Acheron (formerly Prime Material)
CLERIC/DRUID: 14th level cleric
FIGHTER: 25th level fighter
MAGIC-USER/ILLUSIONIST: 16th level
magic-user/25th level illusionist
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: VI
Attack/Defense Modes: Nil
S:24 (+6, +12) I:22 W15 D:25 C:25 Ch:-6 (24 to rakshasas)
Ravanna, the ten-headed rakshasa king, is the quintessence of rakshasadom. He is gifted with invulnerability to gods, demons, and elementals; only non-deities from the Prime Material Plane can harm him. In battle, Ravanna wields magic javelins that each inflict 2-20 points of damage plus his strength bonus. A +3 weapon — wielded by an “eligible” adversary — is required to harm Ravanna, and any weapon below +6 only does half damage. Ravanna is immune to the special effects of a vorpal weapon or a sword of sharpness, but a magical crossbow bolt of +4 or better, if blessed by a High Priest of Vishnu (or any lawful good deity) and fired by a mortal being who is native to the Prime Material Plane, inflicts 1-100 hit points of damage upon the rakshasa king. Ravanna is a master of illusionist magic (called yama) and can create a spectral force once per round at will. Only those with an intelligence of 24 or higher are automatically immune to the effects of this spectral force. All viewers not immune to Ravanna’s illusions must save against them at -5. No magic spell below 9th level will affect Ravanna. In battle, he uses the Chariot of Pushka, which moves at 96” and allows its rider three wishes per day. Ravanna, remembering the humiliation of his defeat by Rama, refuses to leave Acheron. Rakshasa lords are the workers of his policy on the Prime Material Plane. The goals of Ravanna and the lords are: first, to ensure that the rakshasa race thrives on the Prime Material Plane, continuing to grow in population and influence; second, to gain power over humans and other dominant races; and third (for the lords), to pay continued homage to Ravanna. To achieve this last goal, priests of Ravanna kidnap and slay women (symbolic of Ravanna’s abduction of Sita). These kidnappings take place irregularly, but always on the night of a new moon, when rakshasas are at their most powerful. During that night, rakshasas take -1 per die of damage inflicted upon them, and the appropriately blessed crossbow bolt “only” inflicts triple damage instead of killing them. Ravanna requires his worshipers to be devious and cunning, but to act bravely in the face of battle. When he desires, Ravanna may also send rakshasas to the Astral Plane to waylay travelers there, or for other purposes known only to himself.
Les Rakshasas sont des créatures maléfiques de AD&D liées à la culture Hindoue.
d'ailleurs issu du dragon 84 le dieu des Rakshasas :
RAVANNA (King of Rakshasas)
Lesser god
ARMOR CLASS: -8
MOVE: 18“ (96 “ with chariot)
HIT POINTS: 366
NO. OF ATTACKS: 10
DAMAGE/ATTACK: 2-20 (+12 strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
SIZE: Variable, but always L
ALIGNMENT Lawful evil
WORSHIPERS’ ALIGNMENT: Lawful evil (rakshasas only)
SYMBOL: n/a
PLANE: Acheron (formerly Prime Material)
CLERIC/DRUID: 14th level cleric
FIGHTER: 25th level fighter
MAGIC-USER/ILLUSIONIST: 16th level
magic-user/25th level illusionist
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: VI
Attack/Defense Modes: Nil
S:24 (+6, +12) I:22 W15 D:25 C:25 Ch:-6 (24 to rakshasas)
Ravanna, the ten-headed rakshasa king, is the quintessence of rakshasadom. He is gifted with invulnerability to gods, demons, and elementals; only non-deities from the Prime Material Plane can harm him. In battle, Ravanna wields magic javelins that each inflict 2-20 points of damage plus his strength bonus. A +3 weapon — wielded by an “eligible” adversary — is required to harm Ravanna, and any weapon below +6 only does half damage. Ravanna is immune to the special effects of a vorpal weapon or a sword of sharpness, but a magical crossbow bolt of +4 or better, if blessed by a High Priest of Vishnu (or any lawful good deity) and fired by a mortal being who is native to the Prime Material Plane, inflicts 1-100 hit points of damage upon the rakshasa king. Ravanna is a master of illusionist magic (called yama) and can create a spectral force once per round at will. Only those with an intelligence of 24 or higher are automatically immune to the effects of this spectral force. All viewers not immune to Ravanna’s illusions must save against them at -5. No magic spell below 9th level will affect Ravanna. In battle, he uses the Chariot of Pushka, which moves at 96” and allows its rider three wishes per day. Ravanna, remembering the humiliation of his defeat by Rama, refuses to leave Acheron. Rakshasa lords are the workers of his policy on the Prime Material Plane. The goals of Ravanna and the lords are: first, to ensure that the rakshasa race thrives on the Prime Material Plane, continuing to grow in population and influence; second, to gain power over humans and other dominant races; and third (for the lords), to pay continued homage to Ravanna. To achieve this last goal, priests of Ravanna kidnap and slay women (symbolic of Ravanna’s abduction of Sita). These kidnappings take place irregularly, but always on the night of a new moon, when rakshasas are at their most powerful. During that night, rakshasas take -1 per die of damage inflicted upon them, and the appropriately blessed crossbow bolt “only” inflicts triple damage instead of killing them. Ravanna requires his worshipers to be devious and cunning, but to act bravely in the face of battle. When he desires, Ravanna may also send rakshasas to the Astral Plane to waylay travelers there, or for other purposes known only to himself.




